a wip proof of concept fighting game. showing off fighting game inputs using the mouse as a sort of joystick and to test my limits for scratch as a programming language 0.1 0.1.1 added velocity based movement, added purple cape, removed unusable bot 0.1.2 fixed attack buffers. can no longer jump while attacking. can't float from an attack 0.1.3 added unfinished 2nd player (arrow keys + m, n, b) disabled projectiles temporarily, added unfinished damage+knockback system, other variable tweaks 0.2 FIRST COMPLETELY PLAYABLE DEMO! 2-player action, every move has knockback opening up for snazzy combos, the controls are a little awkward but not unusable. player one uses WASD to move and c, v, and b to attack. player 2 uses arrow keys to move and j, k, and l to attack. press down and attack for a projectile. mouse movement removed, but will be optional in a future update. capes removed temporarily to reduce lag 0.2.1 experimental build. better hitstun algorithm added. new models for 2nd player 0.2.2 more wall collisions added (walls only P1) stage now its own sprite 0.2.2 dynamic camera added 0.2.2.5 camera improved. zoom removed. camera now affects fireballs. recovery added (up+strong) 0.2.3 this update was a son of a glitch to program lolll scratch was glitching out and wouldn't let me duplicate things like I wanted to. I implemented a small menu, even tho it looks really bad (I'm going to update it before the games finished) 0.2.4 fixed move endlag, adjusted stage size daily updates! 0.2.6 better background and visuals, dash added, rps system abandoned. next update will be an attempt at online play goals: X keyboard only controls X X multiplayer (both using keyboard only) X fightable bots more playable characters better animations diverse stages menus online multiplayer
Hey, I know I haven't been active in a while. I've been learning C# lately, but I made this to kill time and because it was on my mind and to test my skills. I wanna finish my time on scratch with a bang. For a while I thought I would do this by making a really amazing 3d platformer, but I don't completely understand 3d programming in scratch, so instead I'm gonna make a fighting game. When it's done, I'm going to leave scratch for good and focus on better languages. My time here was fun, and I learned a lot of basics for programming, but it's time for me to move on. I love the community here, I always will, I might even come back every once in awhile just to see how far we've gotten. I'm going to keep updating the demo here, but the final project will be it's own game, and will include ALL of the goals listed above. Let's say the release date will be in mid-March, hopefully I'll have enough time between schoolwork and stuff to finish it by then lol. so without further ado, here's my last chance, my gift back to the scratch community. Thanks for having me :^)