MY NEWEST ROGUELITE IS OUT!!! PLAY IT INSTEAD IT'S WAY BETTER https://scratch.mit.edu/projects/1130401190 Welcome to STRANDED, a top down space shooter where you are STRANDED (in space)! Fend off enemy ships and blow up asteroids for money, buy upgrades at Victor's Shop or spend your money on ship maintenance, and last as long as possible! I hope you enjoy! #games #trending #do these work? idk i'm trying this for the first time space shooter griffpatch tutorial top down endless roguelike survival stars best game on scratch #space #shooter #spaceshooter #games #all #trending #stranded #ea #pro (i wish)
This game starts to glitch out once you reach super high scores due to the Scratch Clone Limit. If you want to play with that limit off, play the game on Turbowarp: https://turbowarp.org/936789602/fullscreen?clones=Infinity if you can play on pc, PLEASE do, this game isn't made for mobile (it's playable but not... ideal) save/load codes from @zinnea mobile controls from @XanderOpie247 check in-game credits for everything else! # current version - 1.7.3 # version 1.7.3 changes - fixed a bug that broke fire rates when you overwrote punch with gatling and vice versa - nerfed punch again (what a surprise) - fixed a bug where enemies couldn't hit you while being punched - changed the GUI for victor's shop a little bit to make everything more readable - changed the ship select screen a bit to make it a little cooler # version 1.7.2 changes - removed gatling's damage cap, it now overwrites punch (and punch overwrites it) - (hopefully) fixed a bug that messed with enemy spawn rates when you retry the game - nerfed square's max fire rate and max ship speed # version 1.7.1 changes - added a new leaderboard since old high scores are pretty much unachievable now - eulogy speakers now have randomized names - removed herobrine # version 1.7 changes - fixed a bug where gatling would only activate if your bullet damage was 1 - looping shot no longer loops towards the cursor, it also caps damage at 4 - nerfed punch's effect more - gatling no longer has any fire rate cap, but it caps dmg at 3 - buffed drone bullets, it caps dmg at 4 instead of 3 - enemies now get way faster the higher score you get - enemies now start with more hp because the game was getting a little too easy - added volume sliders to the main menu - slight main menu ui change to make room for future buttons # version 1.6 changes - fully added mobile controls! (they aren't very good but they do work) - nerfed punch's stacking effect - added a bigger mothership powerspike even later on in the game - lowered the bullet speed cap from 30 to 26 # version 1.5 changes - new victor upgrade (power shots) - victor's shop can no longer have the same upgrade in stock multiple times at once - little mobile control update (i still don't know if it works or not) - got rid of the massive spike in enemy power at 100k points - fixed/buffed mothership spawn rate # version 1.4 changes - mobile controls TESTING - reworked how energy shield worked (it now uses a cooldown timer and can be stacked with itself) - added energy blade stacking to boost rotation speed - massively buffed motherships # version 1.3 changes - 2 new victor's shop upgrades (energy shield & energy blade) - added motherships that spawn super late game to cause a ruckus - added a spawn rate cap to all enemies (to help slightly prevent the clone maxing that happens late game) - added sandbox mode where you have infinite money to buy whatever you want - added a randomly generated eulogy speech when you die - added points to the postgame stat list for super late runs that break the ui points display # version 1.2 changes - new ship (hexagon) - buffed triangle starting speed from 1.8 to 1.9 - nerfed square starting speed from 1.3 to 1.1 - nerfed square max speed from 2 to 1.9 - lowered normal bullet damage cap from 8 to 6 - fixed gatling to actually work as intended (instead of lagging out scratch) # version 1.1 changes upgrade armor now costs $40 instead of $50, nerfed drone damage cap to 3, added a leaderboard screen to the main menu, made it so you can smoothly switch between ship maintenance and victor's shop without unpausing the game # 1.0 - final patches done and more content, public release! # 0.9 - private testing part 2 # 0.5 - private testing