Waw w COMMENT YOUR HIGH SCORE!!! NOTE: SOUND EFFECTS WILL BE ADDED WITH FIGURE 8 //: CONTROLS :// • A/D to go left/right. • W to go up. • Space to warp. • C to activate boost //: HAZARDS :// • Blockades - Force the player to move away from the center, limiting their range, and flash one second before they pass. Dashing while in the red zone adds +200 score, you don't have to dash past the blockade to do it, so don't worry. Staying in the red zone gives you +20 score every 0.1 seconds, and surviving the blockade gives you +100 score. • Helicopter Shots - The horizontal and vertical helicopters work together in combined or solo attacks to hinder the player's vehicle. Three flashes before the shot means the upcoming attack is a single shot, and five flashes means the attack is a burst. Each bullet survived gives you +50 score. • Green helicopter shots - Can be both horizontal and vertical. These targets appear once at a time and will shoot directly toward the player. They are always burst and it gives the same amount of score as a normal target. //: MECHANICS :// • Falling Behind - Not moving upwards will cause you to fall behind, getting you caught. • Threat Bonus - Staying in the zone of a blockade or dashing in it and getting close to falling behind will get you more score. • Score Accuracy - Your score is compared over time with the score of a perfect run, and your accuracy is the product.
There is nobody else who needs to be credited for this project, but I'll make an original track from my Lunite76 channel. PREPARE FOR CITYSCAPE 2099 OST - FIGURE 8 https://www.youtube.com/@Lunite76 ------ UPDATES ------ UPDATE 1.2.5 - Bugfix & Balancing - Blockade warnings now flash a second before a blockade passes, blockades can't kill at the top of the screen, but upped spawn rates. UPDATE 1.5.0: Balancing 2, Electric Boogaloo - Dashing in blockades no longer multiplies your score. UPDATE 1.5.1: Added boost (press C) UPDATE 1.5.2: Added scenery and green targets