- Controls - Click the computer or light to turn it on 'z' to zoom in and then 'f' to flash, you can only flash when zoomed in. 'space' to hold the door closed when the entity is banging against the door. Click the sides of the screen to turn around. - Instructions - WARNING: Below is help on how to beat the game! - When the entity is at the window, look away and wait about 5 seconds, it will disappear after that. The entity knocks on the window, so you have to look at it then look away to get it to go away, or you could flash it. - Keep the light off until 2 AM, that's when its it'ster to see the entity rather than hear it. - Save your SOS and flash till the end of the night, around 4 to 6 AM, then you will have better luck at surviving. - Notes - Hello! This is a remastering of a relatively small horror game that is really fun to play, I'd recommend playing it. Link: https://scratch.mit.edu/projects/407529873/ I've added a ton of new features and mechanics such as power and a flash effect that allows you to make the entity go away, but you only get 3. I also remade all the art so it looks a little nicer. I've added more scenarios to the entity so it can do a lot more than it could before, for example, it can make you lose power for a little forcing you to use sounds to figure out whether the entity is near. Without the lights on, you can't see the entity, but lights also make you lose power faster, so you have to balance between visual and auditorial detection. I've completely changed the SOS thing from the original game because I didn't really know what it did, so I made it so it allows you to generate more power, but be warned that you can only get a total of 25% more power when generating all the houses. So far there is 1 full map, I am planning on making more maps, but it really depends on what people want and what the creator of the original game wants. Maps: #1 Log Cabin - This is the only finished map and is the only building in the original game. This one is just a simple learn-by-trial-and-error tutorial. #2 Office Building - This is where the lore starts and so do most of the new features. The new features include, cameras, auditory and visual lures, and some more I won't spoil. Facility - This is the hardest map because it combines the last two maps' features into one, and the entity is in demonic mode. I forgot to mention there is a demonic mode, it first appears at the end of the night of the first map, but in this 3rd map, it's in constant demonic mode. This means everything will happen a lot faster and suddenly. - Credits - Thanks to for the original game Freesound.org for all the other sounds. Art and coding by me, I didn't take any art or code from the original game, so everything is hand-crafted by me.