If you've played Battle Cats, Battle Sticks, or Battle Bricks, just treat this like those games. If you haven't, want to know the differences between this and other BC games, or just need a refresher, here you go: Click a unit's icon to summon them to fight for you in exchange for some cash. Cash is gained passively overtime or by defeating enemy units. Unlike some other games of this genre, there's no bank to upgrade, nor maximum amount of cash that can be held. Beating a stage will usually unlock new stages to beat afterwards, so don't worry about Test Map1 being the only accessible one initially. Additionally, sometimes beating a stage will unlock new units for you to use, with said stages usually being in the Awakenings or Bosses lists. Don't worry though, there's no grind to upgrade your units or anything (do worry, this means they can't get any stronger) In between stages, you can change your loadout by going to the Units tab. Clicking on a slot will allow you to change what unit occupies it. You can also remove units and have empty slots, which is useful for challenge runs or moving around units between slots. You can also just go in with no units and die, if that's your thing. I'm like 50% sure that some of the challenge stages are impossible, but I'm also 100% sure that if they were possible, I still couldn't prove it. Everything else has been tested and is possible so stop having a skill issue. U+Flag to completely restart, removing all units and cleared levels.
One of the few games I've made that I think are actually good. And one of the fewer games I've made that are finished enough to release to the public. I made all the songs for this game like a year ago, and it very much shows. Except the new brutal music, which is from Lemonscented. Credit to Ponos for making the morally best gacha game. Credit to Dragon for making the Clyde sprites, but you also neglected making the Sena sprites so... Once again there are enemies that are references to Coffee and Isden's games, so credit to them. Credit to epicdude512, because i wouldn't have had the idea to make this game if not for theirs (though the code of that game is very messy and i couldn't figure out how to mod it.) Ok time for the weird and technical ones again. Once again, i think MASSACRE is originally from UUG, so credit to Zeebee i guess. I don't know much about BM2, but there are units from it here, so credit to badsamaa and whoever else made that game. Because of Dragon, there are Wuthering Waves enemies here, so credit to Kuro Games i suppose. As the Dreamer is here, credit to superrun100 for making HOURS. Congratulations to Untitled Tag Game for having the award for 'Most Indirect Reference', only having a reference to a different game referencing them. Who the hell is a Crazyspades??? i don't know how or why they ended up on my friends list, nor why i chose to use their model as reference for an enemy, but i guess that means i need to give credit to them???? Updates: 10/12/24 - Game Released 10/13/24 - Fixed a rare visual bug when unlocking new units ??/??/24 - I definitely added something at some point here but i don't remember. Also froze the daily stages. 3/11/25 - Unfroze Daily Stages, Added New Stages. Also fixed a bug where Kurai could softlock stages by knocking the base back. Added Transformations for enemies. 3/12/25 - Nerfed TS Clyde because he was literally the best unit in the game. Also fixed a bug causing the "Unlocked Units" text to appear even if you lose a stage. Fixed Kurai not slowing enemies after the last fix /: Nerfed Test Map 9 because it was way too oppressive without deadly units. 3/13/25 - Added the enemy list. 3/15/25 - New Insane boss stage and unit. Also heavily buffed Citadel because they really needed it. 3/16/25 - Added a new campaign, Interlopers! Alongside a new enemy, stage type, and trait. Also added a new status effect in burn. 3/17/25 - More interlopers stages. Also fixed a bug where you'd still unlock stages when you lost a stage, and another where you couldn't unlock new stages from stages that also unlocked new units. 3/19/25 - New awakening stage, but still making the unit for it. 3/20/25 - New unit, fixed an old unit being unobtainable, and added yet another new stage. 3/21/25 - New Music. Also made junto's revenge stage way too hard. 4/7/25 - Froze the daily stages again to give me time to work on another game. 5/17/25 - Made a relatively primative save & load system. The game is actually playable now, you're welcome. Added a long awaited award for a difficult stage. Also unfroze daily stages. 5/25/25 - New stages for Interlopers. Also slightly changed how certain stages are unlocked.