Q - generate new maze R - change maze style (only have Test and Checker right now) Space - stop generating press green flag to set up gen settings again never coded it so the gen knows when to stop generating the maze if it's in an infinite loop. will stop automatically after a while some rooms may "lead" to other rooms, but if they can't connect technically, just assume it's an auto dead end
based off of Lethal Company / Dungeon generation, and made in under a week exclusively at school because i was bored bob ross the maze generator may take up a long time on thinking while generating, because the more rooms currently generated, the more he has to think about each and every one of them. Give him some time, man