Press the green "FIND A GAME" in the top right to begin COMMA TO OPEN CHARACTER SELECT, CLICK TO SWITCH M TO OPEN CUSTOM WEAPON, CLICK TO SWITCH X to shoot C to reload F to taunt CLASS ABILITIES Scout- You can double jump Soldier- Down X to rocket jump, Up to parachute while in air Engineer- Down to open building PDA, Up to close it (building positioning is a little off I'm sorry I tried my best) Sniper- Aim: Up arrow, Sharp Shot: C to start Click to shoot [Little inaccurate] For stat mode press: 9 If you're adding new guns it's important to know SGT stands for Specific Gun Type
Sneak peaks of the story coming soon in future projects ___________________________________________ Update 1: Improved Boss AI, Like, and Favorite for rewards (You'll have to do this every time you refresh, sorry) Update 2: Added health and ammo Update 3: Achievements Added: "I'm too fly - Kill an enemy while they're airborne" "Gun Down- Kill an enemy with a pistol" "Too Slow! - Kill an enemy not getting hit one" "Close Call- Kill an enemy on 10 HP or less", Tweaked physics for better gameplay Update 4: The first story mode map added "Meet the Scout" Boss on the lower level, More enemies will be spread around In time Update 5: New characters, Camera tweaked for better aim, Added damage fall-off and splash damage Update 6 - Arms Of Chaos: New Weapons! Update 7 - Mann of HONOR: New Weapons for Scout and Soldier Update 8 - Class Update: New voices for respective classes, enemy boss can now have different health based on class, thumbnail change, F to taunt Update 9 - HEAVY METAL: NEW CLASSES!! Demoman: Hit high-damaging pipes with your brand-new GRENADE LAUNCHER Engineer: Exchange health, and damage that others may have and use your health-giving dispensers, and high-damaging sentries! Heavy: High health, high damage, fight hard like the tank you are! NEW MAP: SAXTON HAAAALLLLEEE Welcome to my jungle, you morons wanna stay here you'll have to get past my high speed and high health! FIGHT LIKE MEN!, Collision patch, Title Screen, +5 new tracks (Secondaries removed for dev reasons) Update 9 - Artistic Chaos: Character design for attackers! (And now defenders as well!) Update 10 - Grey Mann's Machines: New sprites for the enemy, Added new "Damage Dummy" to test damage, the sentry's auto-aim has some trouble with it (UPCOMING: Adding Sniper. Demo for the first story mode level, point capture testing and intel capping.) Update 11 - Revolutionary Rush: Added Sniper, Story Mode Mission 1! Buffed Scout, Soldier, Heavy, and Engineer, Nerfed Pyro, and Demoman, New achievement, UBER HAS BEEN ADDED, PRESS A TO USE UBER WHEN EQUIPED MOUNTED MEDIGUN, Sharp Shooting fix. The final update will not be coming out. I'm officially retired from scratch. SWAG will eventually be released on itch.io, a more polished version that is. As for the reason for not working on the final update. Scratch has been very buggy with NGSE, and I worry if I update the game I could break the entire game. With much thanks for all the support on this project this is the last planned announcement about it. G'day, and good bye!