YOU HAVE TO BE A RANGER (for now, sorry). When on the attack menu, press the right or left arrows to cycle through options. Very complex, patience warning! Good news for the future of this project, I can work for ~40 minutes a day because of my school schedule. This game will ask you questions, please respond using the ques provided. This game will auto-target the first enemies. This better get some recognition when I'm done Please comment if you find bugs. This was posted March 6, 2024, I just reposted it :(. 7 views! I’m so popular hahah 10 views yay ahhhh 10 views for 10 hours Another hour pogramming— I’m definitely not spam refreshing for my 11th view The rule stays true, as I have likely programmed for 14 hours getting 14 views. YES!!! the views have outnumbered the hours!!! Let's go, 16 views! Wait, 18 views? People are viewing this broken project? Fine, I'll work on it, geez louis. Uh oh I think I'm at 19 hours and 18 views I need to bump that up NOW 21 OH NOES Reached 24 hours of code total! Thanks to everyone who played this game! HOLY ZAMBONI! ITS BEEN OVER A WHOLE YEAR!!! THANK YOU TO EVERYONE WHO'S BEEN HERE FOR THE JOURNEY!!!!! HOLY ZAMBONI! (again) I made CPG work finally and I gained (drumroll...) 1 view! 19 views for 30 hours! 21 views!!!! Thanks guys!!!!
Pre-Alpha 1.00.00: Only two levels of forest, no town, you can't die and you can only be ranger. Perfect gameplay! Pre-Alpha 1.00.01: New forest stage yay! +fun Pre-Alpha 1.01.01: Saves your game after you die, also yeah you can die. Unfortunately, saving is not mobile friendly (sorta). +user-friendliness Pre-Alpha 1.01.02: Added a bit more saving to save game. Pre-Alpha 1.02.02: OK now saving fully works (I would say I dodged a bullet there, but nobody actually plays this or reads this dev log) +user-friendliness Pre-Alpha 1.03.02 Saving finally actually works lmbo i spent 4 updates just to save +user-friendliness Pre-Alpha 1.03.03 i hate this saving still didn't work +user-friendliness Pre-Alpha 1.03.04 now that i made save i found bugs galore. I hate this :/ +user-friendliness Pre-Alpha 1.03.05 i patched a bug yay +user-friendliness Alpha 01.04.05 I am so insanely happy right now. I fixed a massive bug where you cannot attack. (It was checking for basicbow, but we had a basicbowequip.) +fun, +user-friendliness, +sanity also I got back into coding the game Alpha 01.04.06 Made mob levels and an intro to the forest. Also, if you go to town, now it is nice to you. +fun, +user-friendliness Alpha 01.05.06 I kinda hate how complex it is just to attack and semi-likely miss. I added a much mroe detailed attack system that I will work on. -fun, +user-friendliness Alpha 01.05.07 Not really helpful for players (unless they remix the project) but I added some comments that help me navigate my project. +sanity Alpha 01.05.08 Again, not really helpful for players but I made the saving process easier, now I’m working on making the loading process easier. +sanity Alpha 01.06.08 Made the swordsman class work. (2/3 through that project!) Game is still pretty unfun though, but hopefully it'll get better with more updates. +fun, +user-friendliness. Alpha 01.07.08 Made it so you can go back in the attack menu (so you don’t have to commit to an attack) +fun, +user-friendliness Alpha 01.08.08 Made the “melee”/“brawler” option(s) work. +fun, +user-friendliness Alpha 01.09.08 Finished the “melee”/“brawler” option(s), added the goblin, fixed a bug surrounding the exploration feature, added a forest stage (finally implementing the blue slime), a cheat code, and probably more things that I forgot about. Good thing I filmed it all! +fun, +user-friendliness, +sanity Alpha 01.09.09 Why the sigma wasn't the name for this cpg well now it is +sanity Alpha 01.09.10 I made some art and added a bg that goes too quickly +user-friendliness Alpha 01.09.11 Oh my gosh the game looks so much better not just being a weird character on a white bg +user-friendliness +sanity Beta 02.09.11 CPG WORKS AHHHHHHH IT'S BEEN OVER A YEAR AND IT WORKS THE GAME HAS BEEN CRAPPED ON FOR LIKE 8 MONTHS BUT IT WORKS AHHHHHH AHHHHHH YES YES YES YES YES YES YES!!!!!! anyways, I made a new attack system that involves a diablo II style inventory. It only really took 8 months because I like gave up on CPG for about, oh, I don't know, 6 months. it is around 10000% more fun and easy than the old attack system where it asked you like 100,000 questions before you could attack. +sanity +++user-friendliness +++fun (4/2/25) Beta 02.09.12 patched a small bug in the inventory YAY CPG WORKS AGAIN!!!! (4/4/25) +user-friendliness Beta 02.10.12 added animations for the bow attacks, and patched a hilariously stupid bug where max health was for some reason set to mouse x (4/4/25) +fun +user-friendliness Beta 02.10.13 revamped some buggy sprites (thats the official name of the goobly guy that has all the screentime) and added an entire sprite just for bug patching notes (4/4/25) +fun +sanity Beta 02.10.14 since im procrastinating figuring out a big bug, i instead made the attacking look a little cleaner by adding a space before the "green slime1" hit to "green slime 1" hit. (4/4/25) +fun