This is a simple puzzle game inspired by the mobile game Pythagorea. It isn’t very difficult (but then again, none of my puzzle games are difficult.) To complete the puzzle, win by constructing a given gold point using a certain number of given intersections. Click a given intersection of black lines to place a point. This will replace the black lines with red ones extending to the game board's edges. To win, you must create an intersection of red lines that intersect (cross) at the goal point. Clicking an existing point will remove it and the red lines. In challenge mode, your solution will only be accepted if you have exactly TWO points on the board, even if it is otherwise correct. Using more points will disqualify your solution. If all the requirements for a valid solution are met and it is still not accepted, you have likely found an unintended alternative solution. The boards are randomly generated, so alternative solutions may be possible. If your solution is not accepted, then you have likely found an alternative that the game does not recognize (In some situations, the unintended solution may be a better one). Try searching for more solutions to find the correct one. If a puzzle will not load, it's probably because the board generation and the hidden criteria used to place the point made the puzzle impossible. Wait until the engine generates a solvable puzzle. In some cases, the puzzle may load earlier. If this happens, you can skip the loading screen by clicking. If your solution is not accepted: - You may have used too many points in challenge mode. Every puzzle is doable with only two points. If you're in challenge mode, your solution is only accepted if it uses two (or rarely three) points. Try removing some points. - You may not be intersecting at the point. While usually intersecting close to the point will be enough, in most cases when a solution is not accepted, it is not close enough to the center of the point. Try finding a solution that intersects closer to the point. - It may be an alternative solution. Many puzzles have alternative solutions. Many times a solution is not accepted, it is because the solution that was constructed is an unintended alternative solution. Try searching for more solutions, but keep in mind that if multiple lines intersect the point, the solution could involve any combination of the lines.
This game was inspired by the mobile game Pythagorea. There are two modes to the game: - Regular mode helps you learn the game, but it can be easily brute-forced and can become boring after a while. - Challenge mode is harder as your solution will not be accepted unless you have only used two points. Version 19 Update: Timeouts for level generation! Previously, if the engine took a long time to generate, it would be stuck on the loading screen, as the engine did not know which levels were "possible". This sometimes caused the engine to generate an impossible level and try to find a solution forever. If a level takes too long to generate (due to being impossible or taking a long time), the game will automatically generate new ones until it can prove that one is beatable!