new: points and lines support (thx allfalse for the weird but genius idea) my own tree structure easier to read, trust me. greedy pivot selection (with a faster version of it that gives similar/identical results as an option) faster generation time
this is my most efficient and stable bsp algorithm, it is the (my) first to have no bugs at all, and to support points aswell all that is left before the finalization and port to 3d is dynamic objects