Welcome to Basic AFK Game, a game created by Rockachu. This is the first game that was created on this account. To play this game, you don't. The term AFK means "Away From Keyboard". This means that the player can be away from the keyboard or doing other things, while the game is still running in the background (not all websites have this capability, and Scratch is not one of them). The goal of the game is to get the biggest number as possible. Now, there are many ways that help the number get boosted. TICKSPEED: The tickspeed is how fast the number is growing. This is calculated by 1/n, where n is the value of the tickspeed. The number automatically resets when it is equal to or greater than the square of the current tickspeed, but the tickspeed increases by one. LEVEL: The level is calculated based on the logarithm of the product of the tickspeed and the total number. It does not reset with the number on the number's reset. It also helps to get multiplier. MULTIPLIER: At base value (value with no boosts), the multiplier will always be the value of the floor of the level increased by one. It multiplies the number, but does not effect the speed of multiplier. AUTOMATION: Works the same as tickspeed, but for multiplier. Like tickspeed, it is calculated by 1/n, where n is the automation. This is how fast the multiplier increases by +0.01. To get automation, it is based on the best 10^x of number. The automation is stronger than tickspeed, as it also boosts how much multiplier grows on the base multiplier increase.
The current version is version 2.12. In the latest version, I added a baseMulti variable to fix the intended calculation of the base multiplier increase. Should I add rebirths and/or ranks to the game? A reset system with a manual input could be good but I don't know if it would be worth it or not.