turbo mode may be slow - please try using turbowarp with turbo mode enabled. 60fps is also supported. this is not finished, please wait a bit for an actual release thank god lists are allowed, the process was much more faster for storing stuff another thing that helped is that JavaScript allows data from going from on one type to the other, like Boolean to Number (false -> 0, true -> 1) which i used to make every scene able to be rendered only once or none per frame since i was using addition to merge all of them into one. After "@Ponali" dissapears, there's this scene with two circles with one going down and the other going up. i used something called XOR, which reverses a bit (in A) if the other one (in B) is on, and vice-versa, with a method that i made myself: add them together, and check if the sum is equal to 1. a sum of 2 will mean both are active, but a XOR would normally cancel that and return a 0. a 1 would mean only 1 is present, and an XOR would return 1 in that case. a 0 would just mean none is present and 0 will be returned regardless.
Music used: "Nome da musica?" from Windows96