Press "1" to open/close settings. Press "2" to move camera to 0, 0, 0. tri filler = 2 & tri draw skips > 250 is wireframe If you find any bugs, please comment the bug.
An easy 3D editor! Cubed Engine: me Tri fillers: -Rex- (Optimized by ChromeCat), Arzenist (Optimized by ChromeCat) Matrix rotation: 5sjR Turbowarp: ≈10500 tps (both fillers) (av1.0.0) CPU: AMD Turion II Ultra Dual-Core Mobile M660 (10th September 2009) GPU: ATI Mobility Radeon HD 4500 Series (2009?) av = alpha version bv = beta version cv = classic version v = version av1.0.0: alpha release. av1.0.1: rotation tests. av1.0.2: rotation & scale tests. av1.0.3: creating clones of objects should work now. av1.1: added more optimization settings, and improved render speed in general. av1.1.1: added setting to see triangle cutoff. av1.2: fixed all object-rendering bugs. av1.3: added option to toggle bfc fixing, which draws triangles hidden by bfc depending on distance. added new property to set a bfc fix distance value (distance when bfc is disabled). av1.4: properly set up settings pages, and added property to enable/disable screen egde cutoff on individual triangles (useful for large planes), and added camera speed setting, and added naming for materials. (still use material id to select material) av1.5: fixed MAJOR bug which caused objects to render incorrectly av1.5.1: re-added id counter av1.6: names must be used to refer to materials, and some bug fixes av1.7: added option to change pivot of rotation av1.8: added orbit camera