Left arrow -> Turn left Right arrow -> Turn right Up arrow -> Move forwards Down arrow -> Move backwards o -> Options Turbo mode is NOT required, but you can use it if you want.
NEW VERSION: https://scratch.mit.edu/projects/94662116/ My first raycaster - made without any tutorials :D Base code / proof of concept: https://scratch.mit.edu/projects/94465760/ How it works: The world is stored as a series of lines, rather than just a grid of 1s and 0s which is what normal raycasters use. Advantages with my method: - Allows walls at any angles - More possibilities for worlds - Less likely to glitch (if coded correctly) - Lower chance of crashing (getting stuck on a never ending loop) NOTE: I probably wasn't the first person to come up with this method, so if you have already made something like this, I wasn't trying to copy you.