FINALLY, FINALLY, FINALLY (first functioning bsp algorithm comparison) https://scratch.mit.edu/projects/841855501/ I haven't depth sorted the points cause im too lazy, and it's only a prototype to guide me for 3d bsp the code is pretty straight forward, but it can be confusing for optimization reasons
lugadeez partitioned planes kryptoe and alltrue cleared up my dumb questions (im sorry my iq is less than the sqaure root of -2) new: implemented dynamic points (my method may be one of the fastest :flex:) even more efficient bsp optimized operations, more compact, cleaner coplanar plane support (faster traversal and gen time) -- includes all past version features --