Warning: This map is quite difficult. It is recommended that you get a decent time (around 4'00) on the original before attempting this map. Well, this map took a while. I've never made a good GOISE map before. Luckily, it uses a similar level-creating engine to MMP, so I was able to handle it. As a mid-level GOISE speedrunner (my PB is 1'36), I was also familiar with GOISE physics enough to make sure there weren't any game-breaking skips. Eventually, I got it finished, so here it is! Salesperson pitch below: This map is based on the regular triangle tesselation pattern, creating a field of angles and straight lines, some sloped. If used correctly, these sloped surfaces can be used to gain height, leading to astonishing skips and changes from the usual route. This map features many unusual challenges. These include a massive rail with many turns and twists to follow, large jumps that may seem impossible initially, and a climb to the sky using two zig-zag walls. The map is built from just six colors: Red, yellow, green, cyan, blue, and magenta. These are the primary and secondary colors of light. When added to the triangles, the atmosphere of a kaleidoscope is matched. All of these make GOISE: Kaleidoscope a more memorable map than the typical ones.
@griffpatch for the original game @blastmagic for the mod/map template https://scratch.mit.edu/projects/866477845/ Myself for the map design Myself for minor edits to the in-game code (thumbnail, level chunks can be offscreen, music button, etc.) Nintendo for the soundtrack, "Beta Song 2" from Super Mario Galaxy 2. Changelog: v1.0: Initial release (available at scratch.mit.edu/projects/944485460/ ) v1.1: Fixed "mega rail skip", fixed thumbnail misspelling, reset leaderboard, other small edits