swing around your weapons with your mouse (Holding in one place for too long causes a slow decline in P.E. boxes and health) swap weapons with 1,2,3,4,5 e with weapons to use abilities All Abilities: Smile - In Search of Corpses: stub toe ): Mimicry - Greater Split: bye bye Twilight - Peace For All: double dunk deluxe swings Solemn Lament - Eternal Rest: america Da Capo - Performance: from the screen to the ring Passives: Smile: Defeating especially strong enemies heals you Mimicry: You take slightly less damage from strong enemies, at the cost of losing more P.E. boxes when hit. Deals more damage to bosses. Twilight: You take twice as much damage, but deal considerably more damage to bosses. Solemn Lament: is a gun, immune to punishment from holding still for too long. Da Capo: Gradual P.E. box drain in exchange for a small defense boost. Performance drains a very large amount of P.E. boxes. It is very heavily suggested to keep Da Capo equipped over other ego weapons as if another weapon is equipped during the performance, the drainage of energy will greatly accelerate.
The game now has difficulty as well as 2 new weapons. Updated May 26 of 2024, making the following changes: Added a boss that appears when second warning starts and periodically during third warning. This boss must be defeated in order to enter third warning. All warnings P.E. box requirement heavily increased. Mimicry now has a passive Da Capo now has a passive Da Capo now has additional energy penalty during performance in all movements when it is unequipped. Performance now provides a small speed boost during movement 3 and above. Second Trumpet music replaced. Aden mayo for music thebetagame for base project Silent orchestra circle taken from https://scratch.mit.edu/projects/878315977/ Project moon for the everything