arrow keys made for https://scratch.mit.edu/studios/33188588 this was a LOT more limiting than i thought it would be, i couldve settled with a text based game, but i decide to make a screen as well, this has resulted in an very small assembly language, the opcodes and their pseudo code equivalent are inside the project
inspired by @YoshiLover08 all code is by me v0.0.1 - [100 blocks] initial release v0.0.2 - [100 blocks] replaced neg with mul v0.0.3 - [97 blocks] speed boost, only updates screen when something happens v0.0.4 - [99 blocks] neg is back, sacrificed render speed v0.0.5 - [99 blocks] render speed is back, vpk has been slightly modified v0.0.6 - [99 blocks] added slp command v0.0.7 - [99 blocks] added vrn command, which should theoretically increase speed v0.0.8 - [99 blocks] cpu ram is now properly initialized and the default program has been replaced with a compiled version of the previous one v0.0.9 - [100 blocks] replaced neg with div as neg can be emulated with mul -1, this has however broken the current example program