This project was made for a contest against @ashbr1nger for making a tug of war game on scratch. Controls: The stickman on the left is you, and the stickman on the right is the AI. Click or tap the buttons that say pull, yank, or run. When the button becomes darker, it signifies the attack's cooldown. Pull means that you lightly pull on the rope. It has a cooldown of 10 frames (1/3 of a second). Yank means that you yank on the rope. It has a cooldown of 30 frames (1 second). Run means that you turn backward and yank the rope while running. It has a cooldown of 90 frames (3 seconds). For computer controls, space to pull, A key to yank, and left arrow to run. To change the music, hover your mouse over the sound button. Select music 1, 2, 3, or no music from the dropdown menu. You win when you pull the AI into the mud in the center of the screen, and you lose when the AI pulls you into the mud. Credits: All three of the music options are from Geometry Dash, which is made by RobTop Games. My profile picture is by Nintendo. Sound effects are from @griffpatch's Getting Over It game. Everything else is coded and drawn by me. Tags: #Tug #of #war #tugofwar #rope #sound #geometry