If you know Arras.io, you should know how to play this. Clicking on the tank you want to upgrade to, won’t work if you are on mobile, to upgrade tank just type the number below the tank that you want to be. Game-mode: Siege (Basically, Defend The Sanctuary) Updates: When the bosses spawn, you can’t spawn-kill them anymore unless you do the reCAPTCHA. 1.3.2: Bullets can now die and bullet health can vary. 1.3.1: Shield has much slower fire-rate and a lot more damage. 1.3.0: 30th update! Now all bullets/entities except your’s shrink until nothing instead of the plain fade that I got bored to death of. The shield is also made better so that you take a lot less damage. 1.2.9: Almost to 30 updates yay! Now all tanks deal a specific damage amount while Flak is able to do random bits of high and low damage, now the rammer is fixed and can jump faster. 1.2.8: Reshared, I fixed the annihilator bullets from the elite crasher. Fixed some small bugs. 1.2.7: You can deal damage to the elite destroyer and fixed a few bugs. 1.2.6: Added Health bars. 1.2.5: The sanctuary shoots traps way faster now though I had to debuff trap health and penetration. 1.2.4: Debugging, there is an elite destroyer now, captcha is being reworked so that it detects how the mouse is moving toward the box. Made mouse cooler, rammer is now jump smasher. (E/click to jump) 1.2.3: Minor debugging and captcha works now. (You have to answer 3 questions correctly) Had to shut down the Dev. Token for now… 1.2.2: All tanks have knock-back now and Flak has the same amount of knock-back strength as Annihilator 1.2.1: Destroyer turns to Annihilator and it has a knock-back 1.2.0: reCAPTCHA changed a bit and minor debugging 1.1.9: The Flak tank works now and now there is a barrier so your tank can’t go off-screen. Also, it’s kind of cool that you don’t bounce back and forth when you try to get off-screen. (I made it so it’s smooth) 1.1.8: Fixed minor bugs, and added reCAPTCHA in case any robots are around. (Even though there probably aren’t any this is just for safety) 1.1.7: Hmm the shield seems a little OP now. Try it out! (Cannon branch) 1.1.6: Mouse added, it also follows the actual mouse! Now the tank’s barrel is pointed towards the In-game mouse instead. Traps for the Encaser tank can be shot now! Rammer speed reduced, due to “OP speed” (Still faster than normal tanks) 1.1.5: HP bar added for the player and if working on shield bar goes well then I’ll add the HP bar to the sanctuary. Fixing minor bugs/glitches also. 1.1.4: One of the big updates, trap physics are altered so they spin while still on track. Auto-fire/spin and reverse tank has been added. Messages appear now, though I still need to add the script for the messages “Auto-fire enabled” and such. Also, yay the rammer tank is now faster than the normal barrel ones! 1.1.3: The sanctuary shoots traps faster and minor bugs fixed. 1.1.2: Made the swarmer barrel thinner and about to add visible/usable bullets for all the tanks. 1.1.1: Fixed some barrels and bullet layers. 1.1.0: Big update on drones. (They move more like Diep.io drones now) :D Still working on when a drone touches a drone they bump each other. *SIGH* more hard coding to do… 1.0.9: Working on a large update. Added a Developer Page of Tanks. Only developers or anyone that has a Dev Token can view and use. 1.0.7: R.I.P. Trio, you will be remembered as SHIELD. The shield does little damage but will protect you and your base from bullets. Can also push enemies back! :D 1.0.6: Starting to add bullets to every tank. 1.0.5: Intense Trap Bullet Debugging 1.0.4: Finally you can upgrade your tank. Sadly no bullets yet. 1.0.3: Added drone branch, and now you are a player. But no enemies or weapons. YET 1.0.2: Added Upgrade Slide, you can’t upgrade but also the drone upgrade branch is not made yet. 1.0.1: The Sanctuary fires traps now, and healing bullets. Better graphics 1.0.0: Shared, sadly it’s not in the game stage yet, it’s still in its test and add stage. All that is here is a Sanctuary. I believe it will become a game in the updates 1.1.0-1.2.0.
Blocks of code: 1500+ Sprites: 26 Hours used to make this: 16+ Ideas: Arras.io Code and Art: Mostly my work but thanks to @BlockCoder111 for the ideas and scripts for Auto-fire, Reverse, and auto-spin. Some tanks may be in weird upgrade paths but it is how I like it. Extra notes: Check @Blockcoder111 out! He is skilled at physic engines and more!