Make sure to turn on Turbomode Mouse - Click where you want to place the light R - Toggle Real-Time light display (good for the beginning of the scan so you know what is happening immediately but can be turned off after a while to get a clearer image[auto scans ever 8 seconds]) F - Force screen refresh (Screen refreshes take processing power so its best to use the more light-weight option [RTLD]) C - Clears Screen Data
This Project is a remake of my original project called Light Life as you can tell by the name lol. This project is a bit slower than the original but has big visual benefits from the other one. The previous project has a problem where the longer you leave it running the more bleached out it gets. The reason for that is because it simply just draws many mostly transparent lines over an area and that leads to the screens brightness eventual hitting a peak so to fix that I created a data map for the screen and am now keeping track of the brightness values of each pixel meaning can now keep track of the minimum and maximum light levels and display them correctly while letting the map process more and more light to get higher quality. Soon enough you wont even be able to tell that its drawing lines anymore. 2.2 Being worked on adds Clear Screen, Optimizations to speed up rendering. 2.3 Tweaked colors, light falloff, ray collide - Ray falloff is more aggressive improving performance - Light color more balanced to see the full effect Hoping to get started on 3.0 some time soon. I am working on another overhaul but this time for BIG performance improvements, True/perfect reflections with SDF's.