bsp with linked lists instead my stack method, its setup in a way where i can allow for dynamic points to render in the same linked list as the lines it also uses a new type of traversal that does consistently 20% less runs than the last traversal script
this is based off the n-gon method developed by littlebunny and chrome_cat, i created my own implementation (you can compare the code) trust this will be the last bsp, i can peacefully start on 3d now p.s. im pretty sure i ended up using hoares partition sequence, correct me if im wrong