━・INFO・━━━━━━━━━━━━━━━━━━━ A raycasting engine with 3 object types: Light, block, and mirrors. Some glitches may occur. Each light source has 360 rays shining out from it, and each ray can bounce/reflect off mirrors, or be stopped by blocks. Each ray takes some time to render, so rendering can take a while depending on the complexity of the scene. ⚠️ If rays are "teleporting" through block corners/mirrors, change the render type to "Accurate" ━・CONTROLS・━━━━━━━━━━━━━━━━ Use the buttons at the bottom • Render: Renders the scene (May take a while) • 4 Placement buttons: - Light: Emits light - Block: Blocks light - 2 Mirrors: Reflect light • Render type: Changes the resolution of rays (Affects render speed) • Light spread: Changes how far light shines • Debug: Shows/hides debug information ━・CREDITS・━━━━━━━━━━━━━━━━━ • Thumbnail font is Gilroy • Everything else is made by @ItsFoxDev