- RULES - • The entity must look good. If it doesn't, or it's a vector, I will remake it. • The mechanic must be mostly good. No generic mechanics, unless it's within the first 150 rooms of a section, or it combines the generic mechanic with a good one. • ALL sounds are optional. If it doesn't have a loop sound, then it's appearance must be shown in some other way. • The jumpscare is optional, too. The entities can do damage, or be harmless. • It can be an F, SC, or SS section entity. • Length of each section: F - 300 SC - 250 SS - 350
still sounds like rebound.