CONTROLS: (please read there is a TON) Click to shoot. The pellets go in the direction of your crosshair. Doing close-range damage is the only way to heal. (aka touching the red explosion when an enemy dies) W: Jump. You can also wall jump. A: Move left D: Move Right S: Stomp E: Throws a coin. The coin goes to your crosshair. You can shoot this coin and it'll ricochet in a random direction. (ill make it target the nearest enemy just wait) You can also punch this coin to boost it and make it explode. F: Punch/Parry C: Dash (consumes stamina) 1: Toggle Revolver 2: Toggle Shotgun 3: Toggle Railcannon --------------------------UPDATE LOG------------------------------- Recent Updates: This will display the 5 most recent updates to UUG. 1.6.6: Added a cooldown to parrying. 1.6.5: Added Shotgun Parries. Press f and shooting the shotgun makes the bullets go faster and do more damage. 1.6.4: Fixed a bug where holding 3 causes the railcannon to have zero cooldown. 1.6.3: Made the mindflayers homing projectiles parryable. 1.6.2: Made all parries bring you back to max hp. Also made the Cerberus' attack parriable (the window is small)
Music: Meganeko - The Cyber Grind Heaven Pierce Her - He Is The Light In My Darkness Based on "Ultrakill" by Hakita collision script taken from @Semi99999 (i didnt wanna waste time making collision) post your scores in the comments (score is how many enemies are killed) this took me SO long to make oh my god (if this gets taken down im leaving scratch) game will forever be computer only TONS of bugs (please report them in the comments) Current enemies: Filth: Follows you around and is decently quick. Getting too close will cause it to lunge at you. These enemies do 15 damage. Malicious Face/Maurice: These spawn every 25 enemies killed. They sit in the middle of the map. They can't be used to heal, too. They shoot a barrage of 6 energy bullets every 2.5 seconds. The bullets can be parried and do 30 damage. Virtue: These guys spawn in at random times. They will spawn a sigil under you that follows you for a bit and then stops, which then releases a beam of light. It can't be parried and does 30 damage. Cerberus: Spawns every 50 enemies killed (yes he will always spawn with maurice cry about it). He will move toward you (albeit slowly) and when he gets close enough, he will lunge at you, and slam his orb into the ground, causing an explosion that deals 40 damage. Mindflayer: Spawns every 75 enemies killed. This enemy has two attacks. A sweeping beam that goes a good chunk across the arena. And 5 homing projectiles that follow you, even through walls. Both attacks do 40 damage, so try to kill it as soon as possible. Upon death, it will explode in a last-ditch effort to try and kill the player. Forgot to mention but it teleports to a random position every 3-6 seconds. The Ferryman: Spawns every 200 enemies killed. The Ferryman has 4 attacks: A lighting bolt, oar slam, oar jab, and oar throw. The lighting bolt is summoned when the player is too far from the ferryman. It deals 30 damage. The oar jab is initiated when the player is too close, it will strike forward and deal 40 damage. The oar slam happens at random, and when it happens, it will jump above you and spin as it falls, causing an explosion when it lands, dealing 40 damage. The oar throw also happens at random, and The Ferryman will throw its oar at you, dealing 40 damage upon hitting. This attack can be parried. Strategy: KILL IT AS SOON AS YOU POSSIBLE CAN. Swordsmachine: Swordsmachines spawn every 125 enemies killed. This man is a terror in close combat due to its low damage, but high combo potential. They have 3 attacks, a combo of an overhead slash, a slash from below, and a jab. Every attack in the combo does 25 damage. He also can spin the sword, doing 25 damage continuously. His final attack is four shots from his shotgun, which also do 25 damage each shot.