Here is an engine to create a Mario Kart game. - How does it work ? - This project is based on the Griffpatch tutorial for creating an RPG. So, to access the editor you have to press the “0” button. By pressing a second time you can exit the editor. ----------------------------------------------------- For the editor: -Click on a tile on the right to choose it. To add more, you must go to "sprite 5" and add a costume. !!!! PLEASE NOTE, a costume name containing a "%" will automatically be straightened to be like the pillars present in this engine. ALSO, a suit containing a "B" will automatically be an obstacle. !!!! -E to choose a tile on the run by clicking on it. -F to fill the entire row with the chosen tile. ----------------- KEYBOARD SHORTCUTS - S allows you to save the card by writing "Y" (yes). - Q: Save and then ask what level you want to be transported to. ----------------------------------------------- NOTE. The movements of the cars have not been completely coded. To add interaction with the terrain, you have to go to the sprite which contains the car with Mario. Next, you need to find the “TOUCHING” block. Finally, to add an interaction, you must add to this block. If [ item ( -GIDX - 0 ) contains X ] than { .............. } Each costume in sprite 5 has a name. For example, the walls are called B1 and the pillars %1. To create a collision, I made sure that if the tile with which the kart is in contact contains a B then the kart goes backwards. You have to use the same principle to create an interaction. Normally if the "GREEN FLAG" message is sent, all sprites stop working. How to create this perspective effect? You must rotate the camera and then redefine the X and Y position according to the base Y position which is used to define the variable Z. The larger the Z variable, the more the X and Y position will be reduced. Then you just have to find some settings that look like 3D. So there you have it, I think I've said everything I needed to.