Use the WASD keys to move the camera. The world will randomly generate each time.
This was a test of randomized world generation and a exercise to see if I could make something with more complex designs and different coding practices (namely camelCase and more dynamic uses of custom blocks). I think it turned out well, but I'll keep adding things to see how far I can take things. --Credits-- Scripts: Me Sprites: Me Backdrops: Me Viewing This: You! --Change Log-- 2/16/24: v0.1. Contains 2 tile types (boulder and pond), and randomized world generation based on nodes that can also randomly change the size of tiles. 2/16/23: v0.2. Added a third tile type (tree), increased the frequency of all tiles, and added an FPS counter.