Restart the project to get a new set of points and a randomly selected color palette. _RADIUS: how far apart to space the points _QUALITY: higher value = better point spacing (usually) _LENIENCY: higher value = more dense points
Had an idea for a simpler way to scatter a bunch of points on an empty space (instead of Bridson's algorithm) and felt like making a quick project for it. Also threw in some voronoi diagram color palettes just for fun. ;) Though this way is less efficient and effective than Bridson's algorithm (at least at higher scales), it's a lot easier to remember and code. All it does is make a ton of random points and remove any that are too close to each other (removing one of the two close points at random). I haven't been doing much on Scratch for a while due to college and burnout, but I'm still here occasionally. :)