[WARNING] -- Creepy stuff ahead, so if yall not comfy with those, GET OUT and continue scrolling through other projects. Additionally, PLEASE read instructions below. [IMPORTANT] -- For the sake of performance, play the project in TurboWarp for better fps and proper functions. ------------------------------------------ https://turbowarp.org/948677160?limitless&offscreen&clones=Infinity&fps=60&size=640x360&interpolate ------------------------------------------ -- If your school blocked TurboWarp, here are the alternatives: a. https://packager.turbowarp.org/ b. https://editor.gameslab.kidslab.de/ c. https://forkphorus.github.io/packager/ d. https://forkphorus.github.io/ e. MORE TO COME LATER [CONTROLS] -- Keys "WASD, DFJK, ASL;", and arrows to play notes. -- Key "Space" to warm up. -- Key "P" for Botplay. -- Key "R" to "Oof" Yourself. -- When you receive a Game Over, keys "Space" or "Enter" to retry. [PREFERENCES] -- Key "0" to disable mechanics. -- Key "9" to reduce lag. (Will remove most of the visuals) [TAGS, IGNORE] #Silver #Gold #Pokemon #FNF #FridayNightFunkin #Creepy #Pasta #CreepyPasta #Red
[NOTES] 1. Guys, I cannot make a script for the hold animations with Red. 2. Also, yes, the Bot-Play is broken in TurboWarp -- The anims don't play right as intended. [UPDATES] Jan 9, 2024, 08:18 - Fixed sprite positions, made animations bit faster or slower. Jan 9, 2024, 21:37 - Fixed more stuff. Jan 10, 2024, near 2-3 p.m. - Fixed and upgraded mechanics, fixed some more stuff again. Tried to remove the lag spikes. Jan 10, 2024, 20:10 - Fixed Freakachu appearing. Jan 26, 2024, 08:19 am - Fixed mechanics. Oct 24, 2024, 1:13 pm - Made a functioning healthbar, added new thumbnail. Oct 24, 9:46 pm - Fixed icons, mechanics, notes. Oct 25, 2024, 7:35 am - Made movement of the healthbar smoother. Oct 25, 2024, 8:17 am - Fixed Healthbar, moved the notes higher to catch up. Oct 25, 2024, 10:59 am - Improved Typhlosion entrance. Oct 25, 2024, 11:02 am - Fixed layers of Blake and Typhlosion. Oct 25, 2024, 11:54 am - Made fully working botplay. Now, you don't need to press neither Notes or a SpaceBar to warm-up. Bot-Play will do it for you. Oct 25, 2024, 2:34 pm - Fixed GameOver anim. Oct 29, 2024, 10:20 am - Game Over animation is now smoother, + fixed the retry animation. Oct 29, 2024, 8:05 pm - Fixed and smoothed healthbar drain. Oct 29, 2024, 8:54 pm - Icon bop added. Oct 30, 2024, 5:17 pm - Added a warning/reminder to press the SpaceBar. Nov 6, 2024, 07:46 am - Fixed Red's 2nd phase. Nov 6, 2024, 10:02 am - Added Freakachu biting mechanic. Nov 7, 2024, 8:24 am - Fixed stuff. Again. January 12, 2025, 8:07 - Added a health raise for the hold-notes. Jan 13, 2025, 9:03 - Added the anim shake as you hit the hold-notes. (ONLY WORKS IN TURBOWARP) Feb 17, 2025, 7:02 pm - Freezing bar now has a smooth "decrease" when you use warm-up. Feb 17, 2025, 9:56pm - A bunch of fixes and updates with visuals. Project now has a wider screen in turbowarp. Feb 17, 2025, 10:41 pm - Added post-screamer at the end of the song, like original port has. Feb 18, 2025, 7:50 am - Fixed GameOver. Feb 18, 2025, 9:35 am - Fixed and separated the GameOver and the ending of the song. Feb 18, 2025, 12:22 pm - Major fixes and re-balance of the freezing mechanic. Feb 18, 2025, 2:06 pm - Added full mobile controls. Feb 18, 2025, 2:28 - Updated visuals. Feb 19, 2025, 8:18 - Made a new script for hold-anims: With 30 fps (Which is the og scratch limit), they are disabled. But in turbowarp, which gives you more than 30 fps, they function. March 6, 2025, 10:53 - Fixed anims after playing a hold-note. March 26th, 2025, 11:35 - Fixed Blake sprite positions in order to start working on the camera. Red will be next. March 31, 2025, 10:42 - Fixed Normal Red sprites positions. Next one will be Dead Red. April 1, 2025, 2:00pm - Fixed every sprite positions. Now I can start working on the camera. April 2nd, 2025, 9:44 pm - Added camera, re-balanced mechanics, added new snow visuals, etc. April 3rd, 2025, 9:05 am - Fixed layers with Freakachu idle. April 4th, 2025, 5:32 pm - Re-balanced hp gain for holding notes, fixed the Freakachu bite mechanic, and more. April 10th, 2025, 11:07 Am - Rebalanced Freakachu biting mechanic, specifically its cooldown. [WORKING ON] 1. Nothing. [PLANNING] 1. Fix the Freakachu random biting anim at the end of the song.