*****MAJOR NOTICE***** I am actively moving this game to unity and will give it a total redesign as well as major improvements. Suggestions can still be given here though :) **BUG REPORT** diagonal bug ****If you find a problem (even minor ones) comment it so I can fix it**** Demo only, ideas accepted Finally mobile friendly (can be laggy) Enemies are triggered by distance then will pursue player Moving to Sides will change background (need artist(s) to draw more) Aswd on keyboard X for hookshot Space to attack For mobile, tap the pineapple with a gear, tap keyboard friendly, and it should say mobile friendly Arrows(leaves) to move Feather to attack Coconut for hookshot (works on grass, fire, and crates)
**Log (started late)** Nov 2023- started project music, character, title, 3 screens, 2 enemies, movement fixed, mobile friendly Jan 2024- early demo out Jan-Sep- kinda abandoned Oct- new backdrops, tutorial, volume fixed, boss battle Nov 11- finished storyline Nov 12- fixed invicibility bugs, removed almost 1K blocks of code, fixed health bugs, new intro and game music, new button style, more screens, removed screen change issues, fixed ai respawn issue, fixed tutorial zone, adjusted respawn system, fixed music restart. Nov. 15- improved tutorial mobility, fixed damage and health bugs Jan 29 - fixed mobile version again, music fixed? Feb 21- debugging Apr 21- debug stamina drain (slow prog bc waiting on art) Working on: barrier glitch Coding: @FrederickB1320 (incredible btw) @_Rubix_King (me) @_Rubix_King2 (me) Art: @FrederickB1320 @_Rubix_King2 (me) Coming soon: More backdrops Bosses New weapons New abilities More music New enemies Powerups may be multiplayer one day