don’t let this simple preview fool you! Claw is an easy to use, highly versatile, and optimized physics engine. With the exception of only 1 backend list, all variables and lists are useful for programs minimizing the confusion and effort required to sort through the backend variables and useful ones. Ease of use is the main goal, with simple to understand custom blocks and a small help menu for the more complex ones this engine meets scratch’s design goals wonderfully. And best of all, it’s fully clone compatible!
Jan 12 2024: V1.5 Released: new option to make a sprite have a fixed angle when doing physics calculations. Hitting ceilings should now work as intended. Rearranged custom blocks. Jan 11 2024: V1 Released: the portal blocks are still in a beta state, everything else works fine