FULL PROJECT: https://scratch.mit.edu/projects/958822674/ https://scratch.mit.edu/projects/958822674/ https://scratch.mit.edu/projects/958822674/ https://scratch.mit.edu/projects/958822674/ Move/rotate the camera inside project This project is NOT meant to be used in a playable game, rendering a full high-res frame takes far too long for live rendering to be viable TURBO MODE is highly recommended for final rendering stage https://en.wikipedia.org/wiki/Phong_reflection_model Shading model used ^ uses blender .obj triangulated meshes as input in scene setup Currently working on user friendly mesh input Moller-Trumbore algorithm for ray-triangle rgb to csb converter by Maximouse https://scratch.mit.edu/projects/405409039/