Alphas: V 0.1: Initial Release V 0.2: Bugfix Update V 0.21: One more fix V 0.22: Victory Animation V 0.23: Another Fix V 0.24: Game Over music V 0.25: Another Minor Fix V 0.3: PC controls on overworld V 0.31: Game Over screen improvement V 0.32: More Game Over screen improvements V 0.33: PC fix V 0.34: Victory Animation improvement V 0.35: WIP encounter animation V 0.4: Custom battle music V 0.41: Improved Battle music V 0.42: Custom game over music V 0.43: Enemy hurt animation + bugfix V 0.44: Added a low hp panic animation V 0.45: Added boss fight song for the future V 0.46: Added Stereo sound effect at low hp V 0.47: Changed the stereo sound effect to a pitch effect V 0.48: Added Custom overworld music V 0.49: Fixed a bug V 0.5: Finally made the battle music better V 0.51: Changed UI V 0.52: Changed UI again, final boss song V 0.53: Game Over changes if you die to the final boss V 0.54: Changed something for the near future V 0.55: Added a boss to the code V 0.56: 0 damage animation V 0.57: SFX V 0.58: More SFX and VFX V 0.59: You will never know... V 0.6: Heal + Spare V 0.61: Heal functionality V 0.62: Heal SFX V 0.63: Added a boss V 0.64: Fixed the Boss V 0.65: More fixes V 0.66: Optimisation V 0.67: Added a final boss V 0.68: Finished Aggressive route final boss V 0.69: Levels V 0.7: Finished levels V 0.71: WIP Passive Agressive boss V 0.72: Passive Agressive boss done V 0.73: All the final bosses V 0.74: Passive boss done V 0.75: Title Screen Changes and Title Screen music V 0.76: Player Die SFX V 0.77: New boss V 0.78: More Fixes V 0.79: Buggy New Text System and performance increase V 0.8: Text System is done. V 0.81: More SFX V 0.82: More stuff V 0.83: Fixed song looping V 0.84: Finishing Game Mechanics V 0.85: Minor Changes V 0.86: Starting cutscene V 0.87: I lied with V 0.5 this is the update that did that V 0.88: Enemy switcher.