OLD VERSION I NEVER FINISHED (I made this in like January lol)
This is a collaboration with @chipstudios still needed: artist CHANGES: - Art is somewhat better (no longer an eyesore, now just sorta bad, new issue though, NPCS look too static) - Added (Much needed) difficulties*. overdodge being the original mode, hyperdodge** being for people who are way to skilled and dodge being for most players. - Movement system - Slight change in boss 1 (Art is mostly the same but parry now does new thing, you can now hit scythes, increased hp in general, and launch is now its own attack) *Difficulties changes Dodge: Recieve regeneration in all fights not only boss fights. Attacks are slightly more infrequent. Can overheal hp. Bosses have less hp. Your slash does 2 damage. Overdodge: Normal Hyperdodge: Recieve no regeneration in boss fights. Every enemy now has 1 extra brutal attack. Take more damage in general. **If you can beat hyperdodge boss 1 you are insane (in a good way) So, while I was gone, I learned some stuff about making art. Good news is that now I'm slightly less bad at art. I'll try to stick to the simple art style that I used before though.