ignore the glitch with orbot and cubot, that was a rendering error that just happened, i have no idea why. unfortunately this project is still not mobile friendly
update: added time sync, audio doesn't tend to buffer but the visuals do, so when visuals stutter and get behind they will resync with the audio. it's not perfect, but it's never more than a second out of sync. hopefully this one loads better, it has half the frames and better efficiency within each image. in terms of visual fidelity it takes a bit of a dive, but frame smoothing and image smoothing seem to help iron out some of those wrinkles. I also rerendered without bilinear filtering this time mostly for more clarity but it provides some really harsh edges. the image smoothing helps in most areas but can be blurry in others, and the frame smoothing helps to make it look 30 fps usually when it's normally a modest 15. i'd say it's a fair tradeoff but i'll have to do more work on this to get it fully useable.