THANK YOU TO: Thanks to @tomicool for the engine @griffpatch for the text engine tutorial DIN Next Condensed Heavy (font used) GRACIAS A (ESPANOL): @tomicool para la projecto original @griffpatch para la motor de texto DIN Next Condensed Heavy (fuente de interfaz de usario) ⌂ WELCOME! ⌂ Controls: Arrow Keys: Move R: Respawn (resets all rings, changes music) Z: Jump Down Arrow + Z: Spindash X: Boost I've added rings, a background, and Sonic Frontiers-style information. Includes: - A background that scrolls - Rings and a ring counter - HUD - A location pointer (starting point of level) and a distance meter - Timer - New level layout - Boost If your device is running too slowly, please try running this project in TurboWarp and turn on interpolation. Comment if you think the music is a bop. There's nothing here. Really. Just give up. Come on... you won't find anything... Man, you just won't ever quit, will ya? Wow. A little bit stubborn, eh? There's nothing here. Told ya.
Use for your own projects! Feel free to remix! (If you do remix, show the variables "e" and "a" to show x and y position of the camera to position your rings on your own level) LEGAL STUFF: © 2022 SEGA "Sonic Frontiers" and "Sonic Mania" are properties of the SEGA Sammy Corporation. All rights reserved. © 2024 Linotype Font Foundry. "DIN Next" and "DIN" are products offered by the Linotype Font Foundry. A license is required to use this font in commerical projects. This is a personal project. All rights are reserved. Game pirating is illegal and can yield the offender a major offense. If you own an illegal copy, please contact the SEGA corporation immediately and do not discard your copy. VERSION HISTORY: v1.0.0 Release What's new? • Release v1.0.1 Update What's new? • Added Boost feature DEVELOPMENT PLANNING: - Add more rings - Add a jukebox feature (?) - Make it a game - Add level details and color - Improve collision