Warning: This game contains jumpscares and generally spooky stuff. Viewer discretion is advised. Play in fullscreen. Controls: Use the up and down arrows to bring up the map. Use the left and right arrows to bring up the lure pad. Click the buttons on the lure pad to play the audio. Click the shock buttons on the map to use them. Click the vent (the green line) on the map to seal it. Use the Z key to flash the light. Mechanics: The Astro-Crew: Nights 1 - 7 Kiran: Once she enters your office use the dog bark on the lure pad. Dot: Once you hear him bark click the shock on the map. Astro-Cat: Use the cat meow on the lure pad once he enters your office. Starry Tera: Use the laughter on the lure pad once she enters your office. Starry Giga and Minico: Once Minico enters your vent seal it before he gets in or else he will break the lure pad. The Nightmares: Night X - 7 Nightmare Scratch Cat: Shine your light when he enters the office. Nightmare Nano: Is hard to see on the radar. Shine the light in his eyes to get rid of him. Nightmare Giga: Is immune to the light. Use the camera shock before she gets in. Nightmare Pico: Seal the Vent when he is there. Nightmare Gobo: Can appear in multiple places in your office. Flash him. Night-Tera: She can appear in your office. Quickly click her when she does.
After the events of ONaSC 5, Larry and Sam tried to make a new location with new characters and a space theme. Larry Shrew himself decided to take the first 5 nightshifts before they found a new guard. He already knew the characters moved at night, so he thought he was prepared. he never could have expected to be in for the longest 5 nights of his life.