Moves: "1" - dash left - dah towards the left - 4 FDA "2" - dash right - dash towards the right - 4 FDA "3" - jump - jump and pause in the air for the next turn - 4 FDA Alt "3" - slam - when in the air, slam attack under you - ?>1 FDA[ "4" - block - block any attacks in that round, knocks attacker - 7 FDA "5" - hustle - doubles your next attack (lost if attacked) (it can also be used as a close range melee for incoming enemies) - 6 FDA Alt "5" - grab - charge a grab, then throw the enemy (to counter blocks, can be evaded, failed grabs stun you) - 5 FDA if successful, 10 FDA if not "6" - dash attack left - dash attacks towards the left - ?>2 FDA "7" - dash attack right - dash attacks towards the right - ?>2 FDA "8" - diagonal attack left - up left attack - 3 FDA "9" - diagonal attack right - up right attack - 3 FDA "0" - projectile attack - shoot a fast projectile - 7 FDA (charge time, some recoil, can be blocked) "-" - Wait - thats it - 3 FDA Burst - Stop any damage momentum, and attack around you with extra knockback, offers a counter block to enemy, charges up in combos - 4 FDA FDA - Frame DisAdvantage: how long til your next move 1 FDA = 0.1 seconds ?>_ - based on fall distance / At least _ NOTE!!!: FDA system isnt really accurate
this shouldnt have gotten 1000 views (dude), Thank you for checking this out :) Feel free to mod, this is more of a template than an actual game Based off of yomi hustle, jdpssolimano8 gave the idea There is probably a couple bugs. im not updating this, check out @jdpssolimano8 when he eventually (or probably never) remasters this. or check out @gebovonni6 's studio with a bunch of cool custom yomi characters. Updates: v1 - release - 10 moves v1.14 - New start prompt, so players can play without looking at eachothers moves and watch at the same time. - Added burst and counter block - burst bar and FDA indicator soon, prob the last thing il add