WASD or Arrow Keys to move. Hold space to go faster. Survive for as long as possible to get a high score. There are five types of missiles and one bomb: Standard Missiles are gray missiles that go slowly towards you; one spawns at the start of the project. Fast Missiles are red missiles that speed towards you; you have to dash to avoid them. Hyper Missiles are purple missiles that go very fast towards you; you have to dash to avoid them. Golden Missiles are gold missiles that spawn every 100 seconds. They go as fast as the Fast Missile and aren't affected by the Power Shield. Merciless Missiles are pink missiles that only spawn in the No Mercy gamemode. They go as fast as the player at full speed, so don't mess up. Landmines are circular bombs that spawn in a random location. They don't move, so don't walk into one. They also aren't affected by the Power Shield. There are three power-ups in-game: the Shrink Star, which will shrink the next few missiles, the Power Shield, which will make a forcefield around you to protect you for 10 seconds, and the Speed Sandwich, which will increase your speed for 10 seconds. All of these have negative effects in the Power Down gamemode. There are also five other gamemodes: No Mercy removes power-ups and spawns only Hyper Missiles. Gilded Run spawns a Golden Missile at the start. Power Down removes power-ups. Pathfinder causes only landmines to spawn. They also spawn faster than in a normal run. Red Light has a timed period where you can't move; otherwise you die. The missiles disappear during this period. Power-Ups still spawn in Red Light. Version History: 0.1: Released 0.2: Thumbnail added; nerfed Really Fast Missiles slightly 0.3: Added both Power-Ups, a high score, changed the score text, and nerfed the Really Fast Missile a small bit more. 0.3.1: Fixed slight bug with the score, made it so I can't change the high score through playing. 0.4: Added Landmines; renamed Really Fast Missiles to Hyper Missiles, removed DylanPIKMANZ's ability to change the high score. 0.5: Changed the Cat out for a human; changed the thumbnail to match. 0.6: Altered code slightly; edited Landmines a small bit and nerfed the Hyper Missile a slight bit more. 0.7: Added Golden Missiles; removed the ability to destroy Landmines with the Power Shield. Added code that prevents the Power Shield from spawning on a Landmine. 0.8: Added Cheat Codes 0.8.1: Fixed a bug that allowed the Shrink Star to appear in No Mercy. Renamed the Cheat Codes to gamemodes, and added the two newer missiles to the thumbnail. 0.8.2: Added scoring for the gamemodes. Added the Landmine to the thumbnail. 0.8.3: Moved the player and the Landmine on thumbnail slightly, fixed a bug where the forcefield stays on screen after the run ends. 0.8.4: Fixed bug where different score types stayed on screen when restarting game. 0.8.5: Changed time between Landmines spawning in Pathfinder from 1-2 seconds to 1 second. 0.8.6: Altered code ever so slightly to reduce lag. Flipped Golden Missile and Merciless Missile sprites on thumbnail vertically to match the rest of them. 0.8.7: Changed the Power Down gamemode to make the power-ups have negative effects rather than removing them from gameplay. 0.8.8: Fixed bug where I was able to change the high score for the Power Down gamemode. Buffed the standard Missile slightly. 0.9: Added code made for me by DylanPIKMANZ; trail and forcefield effects added. 0.9.1: Altered the player sprite slightly; made the trail change color based on the forcefield around the player. 0.9.2: Fixed a glitch where the trail would continue spawning after the game ends. 0.9.3: Fixed code to make the player turn left and right while moving. 0.9.4: Fixed the bug that causes the negative forcefield to be miniscule; added the Speed Sandwich and -Speed Sandwich. Removed edge collision and very slightly lowered the Fast Missile's speed. 0.9.5: Fixed the bug that allows the Speed Sandwich to spawn in Pathfinder and No Mercy. 0.9.6: Added the Red Light gamemode; fixed a bug with the Golden Missile where it would bounce off of the edge. 0.9.7: Made the forcefield appear around the player when the pause is active during Red Light. 0.9.71: Fixed the forcefield animation when spawning in Red Light. 0.9.72: Changed the score text minorly. 0.9.8: Added music. Randomized the time between pauses in the Red Light gamemode.
Sprites and most of the code by me. Credit to @DylanPIKMANZ for around half of the code, and the two music tracks Incoming and Results. Credit to @Takuno3 for the explosion and sound. Credit to @Something88888 for the idea for the Red Light gamemode.