COPY the URL link it gives you this is a website to play it at much better speeds Press Y to switch between the editor and play F to add a dot R to add stationary dot G to reset Gravity Q to delete spot Push and hold E to select multiple dots C to copy dots push V and then click where you want to paste dots push V to cancel push X with cursor on a dot to have mirror across Y axis push Z with cursor on a dot to have mirror across X axis Use A to move camera when not locked on press T near a dot to lock onto it press O to show options P to delete all Click between two dots to connect them Hold S to create a rope connection while clicking click on a dot to drag it around
Since this project has become very complicated now I have to send you to the phosphorus website to run this RUN HERE: https://forkphorus.github.io/#95238656 100%PEN Discovered this nifty little thing when working with a ball to ball collision in C++ It's different than all the elastic physics I've seen --------Updates Mar 4: Added selection Rotation, Scaling, translation, and hold W while using the scaling feature to create a circle with all the selected points. Also added Deletion if you press K to delete all the selected dots. Bug Fixes and little details Mar 3: Created Mass selection and copy and pasting, for user friendly editing, used by pushing and holding E to select, then use C to copy and V to paste Feb 25: Created moving platforms (starting to lag so Please use the phosphorus link) Feb 24: Created symmetric creation, created Rotation for camera, now rotates view Feb 13: Created Line collision and response now it can collide with any line of any slope