this is random bounties, random survivor/you is a bounty hunter with no other option, taking on foes, this game isnt one of those games that gets released n never updated so dont worry there are three categories of items you can buy manual ability's: stronger and more defensive but with longer cooldowns clothes/pets: more variety and shorter cooldown but weaker weapons: how about another thing-a-ma-jig instead of this weak pistol? controls: PLAY THE TUTORIAL
coding: Cattis Mattis design: Cattis Mattis concept art: Cattis Mattis music and sound effects: DJ_MUCHOBLIGED and Molleejanee Update log: 0.0.2, Koda's arrival Koda 0.0.3 added on Sunday 21April 2024, Difficulties update Different difficulties 0.0.4 added on Tuesday 4April 2024, WEAPONS update KNIFE, player health bar, Larry the living shotgun, health bar for boss 0.0.5 added on Friday 10May 2024, Tutorials update lose screen, background music for shop, in-sand-ity, tutorial stage, Pedro, win screen 0.0.6 added on Sunday 19May 2024, Restocked shelfs update sled hammer, a little optimization for faster load, the Rike's, mysterious liquid, small Koda de-buff, better Koda animation and teleportation 0.0.7 added on Sunday 11August 2024, The Boss update VERY BIG CHANGES: Pum, Joey, Throk, Petals attack glitch fixed (glitch basically made petals give free money), In-sand-ity's HP nerf 175->140, KNIFE weapon buff (35% chance to heal 0.5HP per successful hit) BIG changes: coconut cannon dmg buff 12dmg->15dmg, coconut cannon cooldown buff 5s->4s, Petals Hard mode 2nd attack nerf (3 bullet notes->1 bullet notes), KNIFE range buff (+1.75-2) Minor changes: KNIFE weapon dmg buff(+50%/+0.25dmg),sled hammer dmg buff +10%dmg 5->5.5, Koda environmental hazard (puddles) dmg nerf 1.5dmg->1dmg Koda hp nerf (normal mode) 60hp->50hp, Koda (water beam attack) nerf 3 degree per second->2.5 degree per second, better background for Koda's arena, slightly better bullet (Larry the living shotgun) 0.0.8 (BETA) Fixed some invincibility bugs (thx Ahatintimeboy), fixed some KNIFE block bugs, fixed attacks on main menu(quitting to the main menu while the electric waves from the wiremen is on screen, it remains), fixed wall phasing bug Tags: