This is our initial prototype game. It is a simple platformer with looping levels. The player needs to reach the goal. Each level is a different time of day and we require our Audio Technician to create four backing tracks for each level. Our Audio Technician also needs to add sound effects starting with "jump" and "winner". All your code should be written in the backdrop asset and the sounds should be triggered by broadcast inputs or keystrokes. Our suggested order of tasks: 1. Remix this project. 2. Use https://beepbox.co/ to create an initial track for use in the morning level. It needs to be bright and cheerful with a medium tempo. 3. Upload this file to the backdrop sound asset folder on your Scratch project. 4. Add code to the backdrop to play this track on loop whilst the player is on this level. 5. Use scratch to copy this track and reverse it. 6. Add code to play the track forward when the player moves to the right and backwards when the player moves to the left. 7. Repeat this process for each level and write appropriate code to trigger each track on the correct level. The daytime track needs to be bright, happy, and a fast tempo. The evening track needs to be relaxing, chill, and a medium tempo. The night track needs to be quiet, calm, and a slow tempo. 8. Use the player state triggers to add a jump sound effect to the character, and a winning sound effect when the goal is reached. 9. Develop the project further with sound effects, you are free to play with the game engine too.
Game engine based on @Wes64test "Perfect Platformer"