It's an almost-normal day in the Breakfast Kingdom. The citizens of the Breakfast Kingdom are sick and tired of your pranks and want you out of town. Ward off the angry citizens and avoid getting kicked out. BEWARE: THIS IS A REALLY HARD GAME Space to progress the "cutsence". Use WASD or arrow keys to move. 1-5 or click them to select abilities. (1-5 is highly recommended) Click anywhere on the screen to use abilities. Destroy the enemies (Eggs (mostly)). Select your upgrades. Beat bosses. Survive. Have fun! :) Also if you're going to remix this at least change something Tags: @Games @Food @Breakfast @Blob @Yolk @Egg @Pancake @Bacon @Battle @Sword @Eggshell @Hard Finally, a game where impossible IS impossible... Pretend you found a really cool secret here.
Will not be receiving updates. I'm just kinda bored of this after working on it for so long. When you either die or win, your displayed XP represents your score, which is increased by defeating enemies and bosses and reflecting projectiles. When you gain enough XP while playing the game, you level up, causing you to restore some health and give you the option to upgrade/transform an ability/tool. Credits - Sprite design - Me - Programming - Me - Literally almost everything else - Me - Special thanks to @BigBouncyBanana, @modonnell2, @tclark9, @The_Updator_Extras, @Apollo_Puppy, and @1luckyboi. Featuring: 43 Sprites! 5000+ Blocks! More than 24 hours of coding! Changelog - 2/9/2025 - V1.1 - Made shockwave have it's own sprite and severely lowered it's damage against bosses, increased XP gain from beating the bosses on normal and hard, fixed XP not showing when beating hard (got bored so came back to this old project) - 6/13/2024 - V1.0.1 - Made the shield persist for longer - 6/13/2024 - V1 - Opening, fixed some small bugs - Huge revamp during closing - 1/31/2024 - Closed the game - 1/30/2024 - V0.3.2.1 - Fixed abilities appearing when you get captured - 1/29/2024 - V0.3.2 - Changed the whole game - from blobs to eggs, added "health egg" - 1/27/2024 - V0.3.1 - Decreased big angry blob spawn rate, made it so that you would be able to click the abilities without instantly casting them - 1/26/2024 - V0.3 - Fixed when you can't defeat enemies when they are locked, changed sword orientation, fixed pulse not showing after you first cast it, added an experimental enemy - 1/25/2024 - V0.2 - Added a damage system, made you be able to lose, added thumbnail, added main menu and difficulties - 1/24/2024 - V0.1 - Early access release Why is your instinct to scroll all the way down to read this?