Cricket, the chief of police in Rapoville, has had a lifetime goal of capturing a purple-wearing thief who goes by the name of Zsasha. Can you help him with his investigation and successfully find Zsasha? Instructions: Plan out Cricket's investigation by strategically placing objects around the village to catch Zsasha. Lights (x3): Place these on areas to illuminate them. Zsasha cannot pass through these areas when moving, but Cricket can. Traps (x1): Place this on an area that, when triggered by Zsasha, gives away his position. (Cricket can safely pass through this area.) Start (x1): Place this to start the investigation at that area. (Cannot be placed on lights or traps.) During the investigation, Zsasha will be located in a random spot in Rapoville. He will move one space in any direction (that is not a light or Cricket) when Cricket moves. Be efficient; you only have 30 moves to find Zsasha before the break of dawn. (Tip: Place the lights in a way that allows Cricket to corner Zsasha.) Controls: Press A or the "A" button on screen to advance through dialogue. When inside Cricket's office, click the squares on the map to place or remove objects. Click on Cricket to confirm your selections. Use the arrow keys or click on the arrows on the screen to move.
Raposa sprites and most backgrounds: https://drawntolife.wiki/en/Main_Page Night ambience/music: https://www.youtube.com/watch?v=2X_a9Bb3sgI Text engine font: https://www.spriters-resource.com/ds_dsi/drawntolife/sheet/144025/ "A" button: https://www.spriters-resource.com/ds_dsi/drawntolife/sheet/1163 Text box (before editing): https://drawntolife.wiki/en/Wilfre#/media/File:Goodbtewukfre.png Text sound: https://www.sounds-resource.com/ds_dsi/drawntolife/sound/38336/