An interactive deck of cards synced across sessions, good for most standard card games. Sync errors do happen so tread a little lightly. Description contents: controls, cloud, known bugs ~~~CONTROLS~~~ Click a card to turn it over or put it in your hand. Shaded cards are visible only to you; white cards (including facedown) are visible to everyone. Special actions can be triggered by holding a key while interacting with a card: Z/X/C/V to change layering (send to back/back 1 layer/forward 1 layer/bring to front) R to shuffle back into the deck E to delete permanently S to draw without looking A to move the deck Space to reset (see next section) ~~~CLOUD~~~ Players can join if the deck is full or no one has been running the game for at least 1 minute. Hold SPACE briefly to reset the deck for all players. If you click the flag without doing this, you'll be locked out until another player resets or the session expires. The cloud only knows the identity, visibility, and position of each card, and brings updated cards to the front. It does NOT sync size, layers, or deck location. ~~~KNOWN BUGS~~~ -Sometimes the drop-down menu doesn't show up. Mash a few keys (usually ZXCV) to unstick it. -Multiple players drawing or moving cards at once can cause sync errors. Make sure to take turns.
Card faces backpacked from molamola https://scratch.mit.edu/projects/11932163/ Card back © Bicycle, faces © Trump http://sozai.7gates.net/docs/trump/ #cloud #multiplayer To do: -Make special inputs work while already dragging card