The object of this game is to be the player that gets closest to the target number without going over. Click on the green flag to get started. The target number is set to 1000. If you want to change it, click on the target and type in a different number. You have to do this before the first spin. Players take turns spinning the dial to get a digit. Then they click on the button representing the place value. After 6 spins each, the player closest to the target without going over wins the game.
This game is from the 3rd Grade curriculum in our school district. I got the target image from the internet. The rest was created within Scratch.