'WASD' to move 'V' to shoot rocket, only when the bottom meter is full! 'Space' or Mouse Click to shoot Many thanks to SFXR for the audio-creating tools used for all sound effects except music Offline SFXR - http://www.drpetter.se/project_sfxr.html Online SFXR - https://sfxr.me
TNAAR 2 - V0.6 - The Boss Update (Part 2) + Balance Patch 1 TNAAR Stands for 'Totally Not An Asteroids Ripoff' pronounced "Tuh-nar" Sequel to TNAAR 1 -[https://scratch.mit.edu/projects/884141038] ~~~~~~~~~~~~~~~~~Change Log~~~~~~~~~~~~~~~~~ V0.1 - Initial Release, Score + Global High Score, WASD, Shooting + Hidden Upgrades for Shooting, Hidden Health System with Healthbar, Enemy Spawning and Enemy Health, Shield, Audio, and Stars. V0.2 - Power-ups (Health Power-up raises the max health and heals you to the new max, Bullet Power-Up gives you one more bullet to shoot), Score Visual, Enemy Spawning faster over time and Enemy and Laser collision fixes V0.3 - Superboom (Testing key of V), Vignette, Blue Enemy, Sine sizing for Power-ups, Enemy and player explosions, New enemy spawn rules (After wrapping around the screen, instead of keeping the same angle as before wrapping, the new angle is the angle to the player randomly adding -25 to 25 degrees), New Power-up spawning rules (old spawning was totally random, new rule are anywhere 60 pixels from the wall, small, but noticable), Changed Music V0.4 - ART OVERHAUL - Everything looks nice now, a new black and white theme for everything, and a splash-screen after death with the game logo V0.41 - Removed Stars, Fixed Power-up rotation thingy ma-jigs V0.42 - Re-did the super-boom, so it shoots from the player in a rocket, Added "Ready" above the super-boom meter after it's ready to be shot. V0.43 - Code condensing, Enemies now shoot at you after 4 seconds of being alive NOT CURRENTLY WORKING V0.43 - Fixed bug from above V0.43 - BRANCH - Changed spawning to a wave-based system, top left now indicates the current wave (For future boss system hopefully) V0.44 - Updated different game elements to accommodate wave spawning V0.45 - Added boss framework, to be expanded. Current testing can be enabled by pressing 4 (UPDATE: full release is out, so 4 does nothing) V0.45.1 - Fixed bug that made it impossible to get past the first wave V0.46 - Extended Boss Framework to support warning arrows, path warning, visual health indicator, and hit detection (V0.5 is going to be the boss update for sure) V0.47 - Collision and noise feedback for the boss are done for everything but player collision V0.5 - A Boss Was Added! At wave 5, the boss spawns at a random wall, and then goes to the other side, identical to normal enemies, but is quicker, and shoots a sphere of lasers at you. Also, a new Power-up was added that speeds your lasers up and makes you shoot lasers faster. V0.51 - Change - Made the enemy projectile sprites much smaller and slower V0.52 - Hotfix - Fixed the boss not working; the boss couldn't kill the player with direct contact or with the projectiles V0.6 - Balance Patch + Boss Update Part 2 - {Balance Patch} Faster bullets, auto health regeneration every 15 seconds of no damage, better hitbox on rocket/Superboom to maximize damage inflicted {Boss Update} Added the third boss, which is the spikey one, who bounces off the walls. Added events (for example, after defeating the first boss, a pop-up will tell you about the perm upgrade you just unlocked) - Re-did the collision between the boss and bullet and re-did the beginning of it too. Added a comment in the boss sprite for modding instructions/new boss instructions. V0.615 - Hotfix - Updated to make the second boss less erratic and the first boss a little weaker