Forest of Elydia: A dense forest, populated mostly by small cabins and one large village set inside the middle of a large clearing. A somewhat peaceful place. Ceranos Major and Minor: A duo of large lakes, popular with boaters, fishers, swimmers, and all in between. As long as no water-bound monsters are active. The Capitol city of Noctus: The only known 100% haven against monster attacks. Set on a large peninsula, it is not uncommon to see fishermen and tourist ships at the piers, and merchants in one of the several markets nearby. This is where the majority of Hunter quarters are. The Coastlands: A wealthy area not fully connected to the kingdom. They take full advantage of import, export, and simply being born rich. Some families on the coastlands have full time hired Hunter bodyguards just in case monsters come. Additional towns: Marked in grey along the roads, these are essentially just free RP places. Cloudkeepers peaks: Massive mountains, set together in such a way that only one safe passage to the land beyond exists. It is said that the peaks were formed when the gods fought, and the Keeper of the Land worked with the Keeper of the Sky to isolate the Keeper of fire, Rathner. Rathners Dunes: A somewhat lethal desert. Those who reside within the dunes often find themselves buying water and other supplies. But at least they have plenty of sand to export as glass....And massive monsters roaming those sands. Cerenian Sea: One border to the kingdom. Usually filled with merchant boats, cruise ships, deadly monsters, fishing vessels. Of course monsters attack worldwide, so everyone knows the risks.
Key Notes: It is very difficult for people to reach the coastlands due to the monster population between the two settlements. Not that any residents would want to. Passage along non-paved roads is always possible. Whether it be on foot or with offroad vehicles. Just watch out.