v1.3.3 - 3/12 Miliberry nuke now leaves a 3x1 poison cloud when it explodes, dealing 10 DPS over 30 seconds Fixed the sprite for pumpkin so there's no more outline. (animation is still choppy tho) HOTFIX - v1.3.2 - 3/11 Plants no longer despawn upon being planted. HOTFIX - v1.3.1 - 3/8 Pumpkins wont block the zombies when dead anymore, and the space is cleared for other pumpkins to be planted v1.3 - 3/8 Added the following: Miliberry Nuke doom-shroom on steroids with a full map range, plus 3x3 toxic cloud residue. 60 second cooldown, 350 sun cost. Had to remove the toxic cloud for now because it was a little buggy. It also triggers like a squash would bc having it trigger immediately upon planting crashes my tab for some reason. Pumpkin: This is a temporary costume until someone designs a better one, 4000hp along with the ability to plant it on other plants, providing protection to them. (150 sun cost, at 20 second recharge) You can now (more easily) change the starting sun value, and give the seed load out a "random" input. v1.2.3- 2/9 added fire bamboo, I know there isn't any animation yet but @jonasonaunarthunarta is (I believe) working on it. Fire bamboo has the same DPS and recharge as bamboozler, but costs 25 Sun less along with unfrosting bugs hit by frosty shoot. I also added flaming bamboo projectiles, their only properties are that they un-chill bugs. (i tried adding the splash damage but didn't see a way a make it work, i'm sorry. Ill try it again a different time, but enjoy a pvz2 fire pea for now.) v1.2.2- 2/4 I fixed the balancing of plant damage to bug health, so the universal "10 hits to kill a basic" applies here. THIS IS AN IMPORTANT UPDATE, SO PLEASE BE AWARE A LOT OF INTERACTIONS WILL CHANGE. IN ANY FUTURE LEVELS PLEASE REDUCE BUG DENSITY. v1.2.1- 2/1 Realized I broke the thumbnail so I fixed it v1.2- 1/31 Added the following: Enchanted tile (from EF) Pink in color Heals 5 HP a second Cursed tile (from EF) Deep red in color Deals 7.5 damage a second Defensive tile (from WW) Whitish-blue in color Doubles the HP of plants planted on it Added the ability to easily modify the sun economy Set the amount of sun that falls from the sky Enable the multiplier to affect Sun producers Enable or disable a "Night" level Made editing tiles easier slap down custom blocks, enter in a set of grid coordinates, and enter a numerical tile type. Block to edit individual tiles Block to edit entire rows Not editing a tile will default it to "Vacant", which is a standard tile. v1.1- 1/25 Fixed the plant cooldown finally, and gave it a little charging animation. added an actual level to this. Initial release - 1/24
so @topPVBmaster had created a level template, but you kind of had to go out of your way to make any changes regarding the level's locked+loaded seeds, or the bug spawning (let's be honest, who else hated copy/pasting 50 "pick random" blocks to create the bugs?) I made it slightly easier to edit these things. To edit the seed load out, just go into the "seed packet" sprite and just enter in a numerical ID for what plants to bring, and you can leave some of the blocks blank if you don't want to take a full loadout. Creating the level itself is now easier than ever! I added in code to the bug spawning mechanics that takes any variable needed to spawn the bugs, and defaults it if left blank! Need a bug to spawn in a random lane? Leave the lane number blank, and it will randomize it on it's own! Don't want to type in how the bug spawned naturally 75 times? Just leave it blank, and the game will consider it a natural spawn! need thousands of basic bugs? Just leave the bug type ID blank and it will default to that! You can also edit how the game treats each tile at the start of the game from within the "seed packet" sprite. Instructions are there on how to do it. There is also a function to set what type of level it is (CYS, locked+loaded, partial locked+loaded, and conveyor belt) Only locked+loaded is ready. I would add @zunfl0w3r 's CYS test, but it breaks the bugs a bit. I also left a few comments on how to work with the custom blocks within the project itself. also yes I remixed this on my test account just so it would be easier for me to remix this on my main account for later testing. ----------------------------- Credits: @bowmand117 's bamtroozler test lab https://scratch.mit.edu/projects/955070264 @zunfl0w3r 's CYS test (i tried using it but it didn't work, sorry.) https://scratch.mit.edu/projects/873334541/ @topPVBmaster for the base project https://scratch.mit.edu/projects/727889746 All #PvB2 community members and their contributions. Official studio found here: https://scratch.mit.edu/studios/31997852