1 to use Broom 2 to use Wand 3 to use Roller Blades (Makes you 3 faster and hit enemies, not bosses) 4 to use Flamethrower when unlocked (shoots slow moving projectile that EXPLODES when hitting enemies or bosses, is an extremely good boss killer) WASD or Arrow to move Click to hit/launch X to throw cheeto spikes (~8 second cooldown) Z to spawn sentry for 10 coins (Slows enemys, not bosses, upgrades 3 times, 60, 90, 120. 120 is a full -1.25 speed) Q to gain +3 life (45 S cooldown) Hold E to see upgrade, R to purchase it. Bear - 10 Health 1 Speed Balloon - 3 Health 2 Speed Only hit with broom Butterfly - 10 Health 5 Speed Hippofly - 10 health 3 Speed Heals 1 every second Fish - 15 health 3 Speed Teleports every 3 seconds Dog - 10 Health 8 Speed Octopus - 20 Health 1 Speed Shoots projectiles doing 1 damage Sam and his pet - 35 Health 3/9 Speed, Dog is a mutant of a few bosses
All Art except background are by scratch 0.1.1: Revision on some small stuff plus later "waves" just being new enemy and balance 0.1.2: boss, thumbnail 0.1.2.1: news bosses and hearts 0.1.3: Slowly making this game more refined, need to add upgrades 0.1.4: Upgrades!!!! some balancing, and secret something... (map) 1.0.0: First Full Version! Press \ to change map. the 2nd Map has a extra powerful boss. Cheetos spike cooldown sprite. Changed boss health system :) (adds health, not set), fixed cheeto bug, no idea how i didnt find it